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Nuzlocke Mode!

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After seeing this being implemented in a few other fan games and the general love for Nuzlockes in the Pokemon Community, I decided to add Nuzlocke Mode to Melanite. The scripts themselves aren't too difficult, just figuring out how some of them would need to work was a challenge I enjoyed working on, rage quitting, and trying again and succeeding.

When starting the game, the player has the option to ask about a "Nuzlocke Challenge". Professor Oak explains the basic rules.
1) All Pokemon that faint are dead. There is no way to heal them. You can release them if you want, but if you hold on to them they won't do you much good, as Nurses will refuse to heal your Pokemon if there is a fainted member in your party.
2) Going along with the last rule, all Revives, Max Revives, Revival Herbs, etc. won't work. You will get a message saying you can't use it during a Nuzlocke, and if you try using it in battle (why would you?) you lose that turn.
3) You may only catch the first Pokemon you encounter on each Route. If you accidentally kill it, run out of Pokeballs, or run away, too bad for you! The only exception to this rule is if you have captured the same species, or it is registered in your Pokedex, killing the Pokemon or running away from it will NOT use up your capture attempt for that location. If you choose to catch it though, that is your only capture for that location.

So the screenshots show some of these features as they appear in the game, as well as another look at my new bag and battle interfaces. Enjoy!
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© 2014 - 2024 rayd12smitty
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LightningLord3's avatar
What will happen if you run out of Pokémon? I think there should be an extra scene where Oak explains that the Nuzlocke is now over and you get to start a new game in a new mode (or go back to your last save).